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PatientZero
24 November 2017 at 11:38

Трёхмерная графика с нуля. Часть 2: растеризация

Working with 3D-graphicsGame developmentAlgorithmsMathematics
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PDivision 24.11.2017 at 14:55
Добавил в закладки. Если вдруг захочется написать софтварный рендер, будет к чему обратиться.
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